Games for Change recently posted this article on their Facebook. It has a list of 50 people to follow on Twitter to stay updated on the latest games in education news. I'm not a huge fan of Twitter, but at the least it gives you a few interesting places to look into! I thought I would share for those of you who are doing research in the subject. You can visit the article here.
According to The Baltimore Sun, gaming is hot right now, especially in science education! I've copied and pasted a few of the highlights, but you can go here for the full article.
"MdBio Foundation, a private charitable organization for promoting science learning and workforce development, is building an online video game for high school students. They plan to build a half-dozen games that can reach millions of students across the state and the country." (Baltimore Sun)
"In the game, students can create, nurture and guide fictional creatures living in a swampland, learning about heredity, genetics and genome manipulation. The game is intended to bolster and prepare students for in-class learning." (Baltimore Sun).
"For nearly a decade, the MdBio Foundation has promoted science education with the MdBioLab, a sophisticated laboratory built on a tractor-trailer that travels to schools around Maryland. The mobile lab has reached about 100,000 students since 2003. But a science-based online video game has the potential to be used by many of the 46 million children who play video games, Colvin said." (Baltimore Sun)
Kickstarter projects are all the rage. While many of them don't actually kick off, games and gaming devices have had wild success. It looks like "Rift" is off to a good start. especially with backers in Valve and Epic Games. No one can imagine what gaming will be like 20 years from now (although, I'm sure it will be much more intense and immersive), but I think Rift has the right idea. The following is copied from the Huffington Post, and you can find the article here:
"The Rift features a 1,280 x 800 high resolution display and low latency head tracking, which means the visuals a wearer sees within the headset will keep up with his or her head movements. Compared to other VR headsets, the Rift also offers the wearer more extensive visuals, with a wider field of view at 110 degrees, trumping Sony's pricey HMZ-T1 headset, which advertises a 45 degree field of view.
The Oculus team is offering Rift development kits for $300 Kickstarter backers, a much lower price point than similar virtual reality headsets from the likes of Sony,Vuzix or Z800 that feature lesser specs and retail anywhere from $600 to $1,800. The development kit will come with a playable copy of id Software's "Doom 3"; the company has also enthusiastically thrown its support behind Rift."
I love infographs so I was very giddy when I came across this one today! Those lines certainly get confusing, but it makes it's point...almost every game is multi-disciplinary. Each game has the potential to teach us several different things. The facts are really interesting, as well. Enjoy!
On this page I will post new research and discoveries in game-based learning. This will include research articles, newspaper articles, blog posts, YouTube videos, and other paraphernalia I come across.
Feel free to send me anything you find!